5. share. All testing was done at 1440p with a GTX 1080 ti and i7-8700K clocked at 5GHz single core/4.8GHz multi-core. Ok so for me with 1070 OC at 1440p I play with everything set to high, with DX12, TAA medium, a few settings to ultra (textures, water, trees....) and it looks great and runs ok with an average of 40fps (which aint enough for many I presume :D).. I’ve set mine to High to free-up a couple frames, but it won’t crush your GPU at Ultra. Keeping this setting up high will add a sense of depth to the visuals in RDR2. This can be set safely to High for the best visual-performance boost, though Medium is not too visibly different. It may take a while to find the right mix, but aside from the heavy hitters I mentioned, most settings in the game can be safely set to High or Ultra. Volumetrics Quality: like Water above, this breaks down into three options within the Advanced settings. There are over 16 graphics options to fiddle with in Red Dead Redemption 2 for PC, with 23 additional options in the Advanced settings. level 2. VORTEX. Ingame Options: Resolution: 1920 x 1080 Use TAA: medium FXAA: on TAA Sharpening: only 2 … Keep this off unless you can run both without issues, and have this match your MSAA setting for optimal performance. Long Shadows: this setting affects shadows cast by the sun and moon, mostly during sunrise and sunset. If you have the headroom feel free to max it out, but High will do just fine. Near Volumetric Resolution: this needs to be set to Medium if you are trying to free up as many frames as possible. Arthur Morgan. Lighting Quality: this has less impact than you think, though it varies depending on the time of day. Dropping on the 5th of November at 8 am EST, RDR2 PC is set to be a big release from rockstar games. Reflection Quality: see above – this here is a killer. – Set TAA to Medium (High becomes blurry) and TAA Sharpen to max – Reduce Headbob in Camera settings – Set 1st person FOV to max, but 3rd person FOV down to minimum. A subreddit for Rockstar's critically acclaimed open-world Western game Red Dead Redemption, its prequel Red Dead Redemption 2, and its online multiplayer Red Dead Online. Certain areas, like your camp, seem to crater performance no matter what you set the game to, but you’d be surprised how much visual fidelity you can get out of this game, even with everything set to Medium quality. Doesn't matter if I have TAA on medium and the TAA sharpening on the lowest, it still happens. Original Poster 1 year ago. Putting the rowdier settings like Reflections to Medium in combination with everything else should get you above 60 frames in the majority of the game. Putting this setting to Ultra will cripple performance, and honestly, the much more manageable Medium option doesn’t look all that different. Water Physics will drown your framerate at the highest settings. Middle of the bar looks great, and won’t murder your GPU in its sleep. First, let’s start with the API. Personally TAA high makes the background too blurry - it's basically just a super aggressive filter. - This article was updated on:November 8th, 2019, Home / Game Guides / Red Dead Redemption 2 PC – Performance Guide, Video Game News, Reviews, Guides & More | Attack of the Fanboy | © 2019 Modern Media Group All Rights Reserved, Red Dead Redemption 2 PC – Performance Guide, Get Twitch Prime For Free Right Now and get in-game items, rewards, and free games, Pokémon GO – How to Beat Arlo, Cliff, and Sierra (January 2021), Xbox Game Pass January 2021 Games: Yakuza, The Medium, and More, Roblox Promo Codes List (January 2021) – Free Clothes and Items. Medium is much sharper IMO. 75% seems to work well with grass shadows set to Medium if you want the game to maintain a sharp look, minimize pop-in, and only cost a few frames. Rockstar couldn't to better no matter how much they wanted to fix. With TAA enabled however, I run around 60 fps. Noticeable when you stop and take notes, sure, but certainly not in motion. It doesn’t eat a whole lot of frames (one to two), and since it’s an on/off toggle it doesn’t hurt to leave this on. The other water settings are not nearly as brutal as this one, so it’s best to tweak these independently in the Advanced settings. Red Dead Redemption 2 is one of the most beautiful games on PC — but you don’t need a monster rig to run the game properly. Don’t be me. Thanks for the clarification, I thought higher just meant better. Dial this down to High after shadows and lighting effects if you need frames. I’ve settled on increasing the screen render resolution to 1.5x and using FXAA. New comments cannot be posted and votes cannot be cast, More posts from the reddeadredemption community. The main advantages of TAA over FXAA are more pronounced in motion. Minimal jaggies look great. Even a single pip down on the slider from max results in a dramatic increase in frames (10+ from my experience), though setting this to the middle of the slider seems to net the best performance-to-quality results. With my configuration, I personally keep them at Medium, allowing me more room to push other settings in the game to Ultra. Motion Blur: Just…no. Water Reflection Quality: while not as brutal as the standard Reflection Quality option, this setting can cause frames to crater a good ten or more frames when near bodies of water. Report Save. I use taa medium, taa sharpening all the way up, and nvidia sharpening around 50-70 with 20-30 film grain ignore. Water Physics Quality: if you are somehow well above 60 frames and are fine with your water looking a little more realistic then you can up this setting above the halfway point to simulate as much; though, that final pip to max it is where the hardest performance hit comes, with the max setting suddenly stealing a good ten or more frames to run. My dyslexic ass set it to High and Far to Medium. Personally TAA high makes the background too blurry - it's basically just a super aggressive filter. Grass Shadows: these can be murder, especially if you wanna take advantage of the improved draw distances in Red Dead Redemption for PC. TAA/FXAA/MSAA: gonna lump these together because I’ve already discussed them. Turn this setting down to high or medium to see improved performance without affecting how the game looks too dramatically. On the game front though, RDR2 for PC includes new 'story mode' content such as extra weapons, bounty hunting missions and hideouts. Night time will be when this setting hits hardest, so play around with it at night near a bunch of lights to see how it affects your rig. Fur Quality: comes in two flavors – high and medium – and while the performance delta between them is negligible, the visuals are not, with fur possessing more artifacts and shimmering as it moves. All the fauts people points are just limitations of the technology. From my experience, this should give you over 65% boost to your FPS compared to Ultra/High presets, as my PC with an old 4.1GHz i7 3770, 16GB RAM and GTX 1070 pretty much runs this at a constant 60 FPS at 1080p with minimal dips during gameplay. Personally, I ran with Ultra, but High isn’t too sharp of a visual downgrade and will free up a couple frames. If the above screenshot is any indication, Red Dead Redemption 2 for PC can be drop dead gorgeous, if you don’t mind your performance struggling. Unlocked Volumetric Raymarch Resolution: this will all depend on your internal resolution: the higher you climb the harder this hits. Decal Quality: bullet holes and such – another setting that has minimal impact to performance. On TAA medium I could see pixels on distant tree leaves which was really annoying, on TAA high, the issue went away, so I prefer TAA on high. Screen Space Ambient Occlusion: this setting on it’s own can be punchy, but it’s a later setting that makes it pack a hay-maker. Download my preset and unzip it in to your install-location of RDR2 Ingame press the Home/POS1-Button to enter the Menue On Top select the Natural Vulkan preset and enjoy. Here’s a comparison of FXAA vs TAA used on the same image: TAA FXAA. TAA on medium is less blurry than TAA high. Based on its high damage rating, the RDR2 Rolling Block Rifle is not designed for combat but for big game hunting at medium range. Try and keep these in sync, though reducing the lighting does free up some frames, though not much. High will only free up a frame from Ultra, so this is a safe setting to max. Shadow Quality: hello Darkness, my old friend – turning shadows down is a bog-standard way to regain lost frames, and Red Dead Redemption for PC is no different, though they don’t steal as many as you’d think. Use the AMD and Nvidia sharpening tools to upscale the image back up to a less blurry level. They are, however, oceans apart in some cases concerning performance. To enjoy the game fully however, you need to run it at a decent FPS, without any performance issues, lags, crashes, stutters or freezes. 1. share. RDR2 is the best that can be achieve using "last gen" tech. It’s a nice setting visually, and not too hard on frames: keep at High for the best visual-performance balance, though Medium doesn’t look terrible either if you need a couple frames. Particle Quality: minimal impact here; High and Ultra look near identical in motion. These settings are for those that wish to finesse more out of Red Dead Redemption for PC. It’s no secret that volumetric lighting and effects devour frames at higher settings, with the pattern holding true across multiple games. Water Refraction: the least impactful of the water settings, but can still chew up frames if surrounded by water. Does TAA high make the game even more blurry or what exactly does high in contrast to medium? That wraps up this guide. Water Quality: you’ll wanna tweak this in Advanced settings, where there are three options tied to this one. These can be safely set to Ultra, though you won’t notice a difference between that and High (performance and visually). Setting this to High looks no different to Ultra, and saves four to five frames. That’s 39 different settings you can tweak, excluding the Quality Level Preset slider at the top and the video options. Grass Level of Detail: far more intense than Geometry, with more pips in the scale to select, this setting can murder frames at higher positions (especially with the grass shadows you get at 75% and higher). The snow scene with that benchmark doesnt look good though there are graphic glitches and it runs not rly good.....f*ck it other than that its fine. Quality Preset Level: if you do not want to mess with anything below, you can use this slider to go through 21 presets that are (supposedly) tailored to your hardware. Texture Quality: this is the VRAM killer; too high and you’ll get stuttering and hitching. Shop for Rdr2 Bolt Action Rifle Vs Rolling Block And Reviews Of Browning 22 Magnum T Bolt Rifle Rdr2 Bolt Action Rifle Vs Rolling Block And Reviews Of Browning 22 Magnum T Bolt Rifle Ads Immediately . TAA Sharpening: Works best in DX12, but essentially tries to reduce the blurriness introduced by TAA. Press J to jump to the feed. They come in the flavors of “Favor Performance,” “Balanced,” and “Favor Quality.” I say start with the first pip in Favor Performance, and either work up or down from there, based on the framerate you average. For those monsters that use this, it has no visible affect on performance. Not as much performance hit as using MSAA and 1.0x or 1.25x. Medium and High use the medium and high values for the primary settings, with 2x and 8x … Particle Lighting: works in tandem with Particle Quality. (Those numbers are relevant in the Heartlands though, didn't venture in Saint-Denis yet). Medium is much sharper IMO. Far Volumetric Resolution: this is damn near a freebie, and can be safely set to High or Ultra. Alright, with those three out of the way, we can move on to the usual performance draining suspects. Pastebin is a website where you can store text online for a set period of time. Below I’ll list the various settings within Red Dead Redemption 2 for PC with a note about performance, but to start I will name a couple of the harder hitters for those of you perusing: Shadow Quality, Screen Space Ambient Occlusion, Texture Quality, TAA and Grass Shadows (when enabled by having greater than 75% grass draw distance) are the punchiest of the options that were not listed above. But there is a lot to learn when you first start playing RDR2. Free shipping and returns on Pastebin.com is the number one paste tool since 2002. Medium isn’t half bad either, if you wanna set all volumetrics to Medium for a sizable performance bump (though you can always increase the Far Resolution after). Keep maxed, and dial down only if all other options fail. MSAA, or Multisample Anti-Aliasing, is a well known killer of framerates. 6 Way Better: Springfield Rifle The Springfield Rifle is one of the most powerful rifles in Red Dead Redemption 2 , with a damage capacity that is surpassed only by the Rolling Block Rifle. Think of this as the global lever for those three. That said, I found pushing Ultra SSAO in the normal settings makes this setting a hog at anything above 1080p. Activate FOV Mod – Load into your saved game world – Alt+Tab minimize game, open and run the mod exe – Back in game, enter 1st-person (V key) and equip revolver/pistol Turn this down first after messing with the hogs listed in the first section of this guide. Before I break down each option and it’s relative impact to performance, I feel I need to highlight a couple reprobates in the crowd. Anisotropic Filtering: unless you’re the Division 2, this setting is usually a performance freebie. I have radeon sharpening enabled and it … TAA in red dead is bad. 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