On this page of the guide to The Elder Scrolls Online you can find a walkthrough of tutorial available in the Morrowind expansion set. It was the first game I played that really left it up to me to make my own way, and made me focus on small details and my own knowledge of the world to get by. If you follow his instructions you can get back the ring and get some money too. The room is dark, but you should have no problem knocking out the two pests. Not all of them can be done in one playthrough as that includes the 3 houses and a number of mutually exclusive quests which I've marked in brackets when they come up. Before you leave him, ask him about duties - he'll give you a package and a little gold, and tell you to deliver it for him. As you'll see, I've chosen the combat path --believe me, it makes the game a lot easier. If you're feeling like a nice guy, talk to Fargoth the Wood Elf and give him back his ring (the one you found in the barrel) - he might be able to help you with other things in time. Fear not, for I am watchful. Personally, I'm running Morrowind Overhaul + LGNPC + Birth Signs are More Fun + Guar Riding (haven't tried this one yet though). Cross the river, and find the South Wall Corner Club - this is where you were sent. As you explore the home of the Dark Elves, there are multiple ways for you to get around. You arrive at the south end of Balmora, on the west side of the city-dividing river. Turned out I missed a small area. Open the door, stab the Cave Rat in the head, and it should die with two hits. - Azura. The goal is to get Skyrim (very soon), and start doing a blind LP of that instead. There are many guides that cover the basics of Morrowind, as well as articles and reviews pertinent to the game that will help many players make a decision about whether to get hold of a copy. So how do I start that quest? Beware, though - they've set one agent outside the cave as a lookout. Welcome to the The Elder Scrolls III: Morrowind wiki guide. Believe me - you'll want it to begin your capitalistic mercantile practices. Run Morrowind to make sure all is in working order; 3. You can make tons of money by selling it to Arrille at his Tradehouse across town. When you've done such, go speak with Drarayne and collect your reward (if she gives you less than what Eydis told you you'd get, you're not alone). Print this and order this.. Enter the Mages Guild, go downstairs and talk to Masalinie Merian - she can teleport you to Caldera. The first is the tutorial – mandatory for new players, but veterans should resist the urge to click “Skip” because it offers some new insight into Vvardenfell. If you look at the eye level shelf all the way on the right you can see a key. Reading that letter sends you to speak with an NPC in Seyda Neen. Now that you're satisfied with having raided your first tomb, head back to Eydis Fire Eyes. The UESPWiki – Your source for The Elder Scrolls since 1995 < Morrowind: Quests. Main Quest — Walkthrough for all parts of Morrowind's main quest; Great House Quests []. Do some asking around, and you'll find out from Bacola Closcius (upstairs) that Caius is at home - thankfully, it's not far away. Morrowind is a great game, but you will need to have a little patience with it, at least at first. Quest IDs are usually given on the quest walkthrough pages, whilst quest stages can be found using the TES Construction Set dialogue window. Imperials are a race playable through a paid for upgrade and yo… Caius gives you some cash (200 gold), and tells you to get yourself stacked, as well as get a cover-job at one of the various Guilds in Balmora. Journal [QuestID] [QuestStage] - Adds dialogue to your journal for a particular stage (given by [QuestStage]), of a particular quest (given by [QuestID]). Download it, stick it in your Morrowind install directory, run it, press Apply, forget about it. It is a strange, and often unforgiving game. r/Morrowind: Welcome to r/Morrowind, a subreddit dedicated to Bethesda's 2002 dated open world RPG, the third installment in the The Elder Scrolls … We'll take you through, step-by-step, the beginnings of your quest, and make sure that when we leave you to your own devices, you'll be ready for anything. Corprus Cure. Back on release I struggled trying to find a puzzle box in a dungeon, I looked it up online for help. The first thing I do though, is open the console and increase my speed to that of an actual human being (somewhere between 90~150). Ask Eydis Fire Eyes for more orders, and she'll tell you about some egg poachers in the Shulk Egg Mine. Run mash64.exe (found in Morrowind/Mopy). So I started in vvardenfell. He tells you to find Caius Cosades in Balmora, and that's our first quest. - Make Morrowind look like a game released in 2020. (balmora-map.jpg) (balmora-view.jpg). If you're feeling a little exhausted from travel, don't worry - this next quest shouldn't be long. Not only is getting a cure for Corprus extremely difficult, but it’s also extremely fun. Follow the maps to Ashanammu Cave - this is where you'll find the Telvanni agents. In this video, we show you the full introduction, and complete our first little quest.\r\rSorry if I'm skimming through a little bit - I've played the game a dozen times before. He's an archer, so rush him down and back him into a corner - he should go down without much problem. You're told to take your papers to the guard at the door... Go ahead and pick up your papers from the desk, but don't go to the guard quite yet. Between parts I'll cut out boring stuff. Speak with Eydis Fire Eyes about another order, and she'll ask you to retrieve a Code Book from Sottilde in the South Wall Corner Club. Talk to him about the Telvanni Agents, and he'll attack you. Apparently someone in town is having a problem with Cave Rats. And if you're feeling adventurous, stop by the Tharys Ancestral Tomb for a small taste of what to come when you go out exploring. Fresh out of prison, hopefully she's learned how to not get caught this time. Morrowind Quests. The Morrowind Prophecies – The Official Game Guide 5. Cue the swelling music - this is your first chance to experience a Morrowind side-quest (we'll get back to the Telvanni agents in a bit). Extract in your Morrowind directory or use the exe to install. Bretons, Orcs, and Redguards belong to DC; High Elves (Altmer), Wood Elves (Bosmer), and Khajiit belong to AD; Nords, Dark Elves (Dunmer), and Argonians belong to EP. Any help or info is much appreciated. If you did not notice there is a bookshelf behind him. Revamped Morrowind; main quest only; 1080p HD! 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